![]() Then we walked over it, having literally just beat him. Resorting to a mine as a desperate measure, we somehow managed to beat him despite it. The best was on a pain in the arse boss that we battled and battled. Landmines are annoying inasmuch as they can kill you too, even if you’ve just laid one yourself. Eventually we cheesed it by dropping poison landmines in his path.Īh landmines. One particularly egregious example was mission critical enemy we had to defeat, one attack from him being enough for us to die and need to try again. Sometimes we’d find ourselves hitting a mid level checkpoint with a sliver of health remaining, making what followed a gauntlet of sorts when we attempted the same group of enemies over and over. Annoyingly, we failed altogether to get a recipe for a very handy health potion we encountered once via a pickup. This ties in to your ability to hoover up money from levels as you play, as you won’t be able to afford crafting recipes otherwise. You can de-equip items in your hub, just as you can craft replacement items by using items you’ll pick up during missions. You can switch between items such as bombs, mines and shuriken for example, but nowhere are you told what the items are outside vendor screens. ![]() The biggest barrier to entry to be honest, is the fact that the UI is a bit of a mess all told. Though only if you’ve finished missions with sufficient aplomb, such as remaining unseen or meeting sub-objectives as you play. We’re not sure the devs particularly had this in mind, but it was pleasing enough given how many times we’d already succumbed to him.Įvery so often you’ll return to your home village to meet with your sensei whp’s also the source of upgrades to your abilities. We eventually managed to beat him in the best Dark Souls style fashion by somehow managing to coerce him to blow himself up. You’ll end up battling bosses periodically, the first being a dickhole that likes throwing bombs at you. #Within the blade switch series#What soon follows is a series of levels where you face off against the Steel Claw clan, initially just against low level thugs. It won’t win any awards for originality, nor will you particularly be able to recall it once you’re done. The plot, such as it is, doesn’t really amount to a great deal. Across twenty five levels, you’ll uncover the mystery behind the rival Steel Claw clan. Pixel Shinobi, it turns out, is a fair descriptor of what’s on offer here. Not to mention the fact that you’ll unlock multiple trophies as you do so, it’s a handy way to get a handle on the occasionally idiosyncratic traversal on display as well as various combat mechanics. That’s no bad thing, but we’d recommend you play through the tutorial first. You see, Within the Blade is pretty unforgiving. Forget permadeath though, we died enough as it was on normal. But eh, it’s fun to have a Ratalaika game that presents a solid challenge. In hindsight we should probably have gone with easy for the purposes of this review. Normal difficulty is no pushover at all you see. ![]() ![]() We went with the middle option, though we’re not entirely sure why. Previously known as Pixel Shinobi, we’re glad of the name change at least.Īt the outset you’ll be asked to pick a difficulty level: easy, normal or permadeath. ![]() #Within the blade switch Ps4#Jin PS4 / PS5 / Reviews tagged ninja / Pixel art / ratalaika / ronin / stabby by Ianįrom boutique developer Ametist and prolific Spanish indie publisher Ratalaika, comes Within the Blade. ![]()
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